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The Wing Commander series' trademark cinematic storytelling is greatly expanded in Wing Commander II, with many animated cutscenes continuing the story between missions. Another new technology are chaff pods, which can be deployed to lure enemy missiles off the target. The bombers are equipped with one or more gun turrets to protect them from enemy fighters during the lock-on. Before a torpedo can be fired, the shields of the target must be analyzed to find a way to get through, which results in a long locking phase during which the bomber must not move. Originally published on, part of the TownNews Content Exchange. Anita Feugate Opperman relinquished command to Col. Only heavy fighters and bombers are able to make torpedo runs. - Malmstrom Air Force Base (MAFB) welcomed a new commander for the 341st Missile Wing. While many of the weapons (including both missiles and energy guns) are also reused, new technology (used by both sides) requires new tactics: Since capital ships now employ "phase shielding", making them immune to normal weapons fire, only special torpedoes can damage them. There are all-new ships for both the Kilrathi and the Confederation, however - only the Rapier returns from the previous game, in an upgraded version. The game was first released by Origin Systems for the PC (MS-DOS) on September 26, 1990. The basic gameplay of Wing Commander II is very similar to that of its predecessor. Back in the cockpit, it's up to you to stop the Kilrathi and prove your innocence in the destruction of the Tiger's Claw. However, ten years later, you are able to save the Confederation flagship, the Concordia, from a Kilrathi attack. After being demoted you are transferred to a space station far off the front lines where you are supposed to spend the rest of your career. DescriptionYour carrier, the Tiger's Claw, is destroyed by Kilrathi stealth fighters.